Type Chart Explained: Counters for All 18 Elements
Full 18-type matchup chart. Know your strengths, weaknesses, and immunities.
Overview
There are 18 types in Roco Kingdom: World. The core of battle is using type advantage — dealing 2× damage — or avoiding type resistance — dealing only 0.5× damage. Mastering type matchups allows you to win fights even when you are weaker on paper.
18-Type Matchup Quick Reference Table
The table below clearly shows each type as an attacker — who it hits hard / who resists it — and as a defender — who it resists / who counters it.
| Your Type | As Attacker: Strong Against — Damage ×2 | As Attacker: Resisted By — Damage ×0.5 | As Defender: Resists — Damage ×0.5 | As Defender: Weak To — Damage ×2 |
|---|---|---|---|---|
| Normal | None | Rock, Mechanical | None | Fighting |
| Fire | Grass, Ice, Bug, Mechanical | Water, Rock, Dragon | Grass, Ice, Bug, Mechanical | Water, Ground, Rock |
| Water | Fire, Ground, Rock | Grass, Dragon | Fire, Ice, Mechanical | Grass, Electric |
| Electric | Water, Flying | Electric, Grass, Dragon | Electric, Flying, Mechanical | Ground |
| Grass | Water, Ground, Rock | Grass, Fire, Poison, Flying, Bug, Dragon, Mechanical | Grass, Water, Electric, Ground | Fire, Ice, Poison, Flying, Bug |
| Ice | Grass, Ground, Flying, Dragon | Water, Fire, Ice, Mechanical | Ice | Fire, Fighting, Rock, Mechanical |
| Fighting | Normal, Ice, Rock, Demon, Mechanical | Poison, Flying, Psychic, Bug | Bug, Rock, Demon | Flying, Psychic |
| Poison | Grass | Poison, Ground, Rock, Ghost | Poison, Grass, Fighting, Bug | Ground, Psychic |
| Ground | Fire, Electric, Poison, Rock, Mechanical | Grass, Bug | Poison, Rock | Water, Grass, Ice |
| Flying | Grass, Fighting, Bug | Electric, Rock, Mechanical | Grass, Fighting, Bug | Electric, Ice, Rock |
| Psychic | Fighting, Poison | Psychic, Mechanical | Psychic, Fighting | Bug, Ghost, Demon |
| Bug | Grass, Psychic, Demon | Fire, Fighting, Poison, Flying, Ghost, Mechanical | Grass, Ground, Fighting | Fire, Flying, Rock |
| Rock | Fire, Flying, Ice, Bug | Ground, Fighting, Mechanical | Normal, Fire, Poison, Flying | Water, Grass, Ground, Fighting, Mechanical |
| Ghost | Psychic, Ghost | Demon, Mechanical | Poison, Bug | Ghost, Demon |
| Dragon | Dragon | Mechanical | Fire, Water, Grass, Electric, Flying | Dragon, Ice |
| Demon | Psychic, Ghost | Demon, Fighting, Mechanical | Demon, Ghost | Fighting, Bug |
| Mechanical | Ice, Rock | Fire, Water, Electric, Mechanical | Normal, Grass, Ice, Rock, Flying, Psychic, Bug, Dragon, Ghost, Demon, Mechanical | Fire, Fighting, Ground |
| Light | None | None | None | None |
Core Rule: How Damage Multipliers Work
Type advantage directly determines the final damage multiplier. This is the foundation of battle strategy.
Single-Type Matchups
Super effective: Deals 2× damage. Example: Fire-type attacking Grass-type.
Resisted: Deals only 0.5× damage. Example: Water-type attacking Grass-type.
Neutral: Deals normal 1× damage.
Dual-Type Matchups — Multiplication
When the defender has two types, the final damage multiplier is calculated by multiplying the matchup results of both types.
This creates three special cases:
Double Advantage — Damage ×4
The skill is strong against both of the opponent’s types. For example, using a Grass-type skill against a Rock + Ground spirit. The advantages stack, resulting in extremely high damage.
Double Resistance — Damage ×0.25
The skill is resisted by both of the opponent’s types. For example, using a Fire-type skill against a Steel + Rock-type opponent. The damage becomes almost negligible.
Neutralized — Damage ×1
The skill is strong against one type but resisted by the other. For example, using a Fire-type skill against Grass + Flying. Fire counters Grass, but is resisted by Flying, so the final multiplier becomes 2 × 0.5 = 1, which is the same as neutral damage.
Special Type Mechanics You Must Remember
Besides normal type matchups, advanced players should know the following special mechanics.
Divine Types — Divine Fire / Divine Water / Divine Grass
Attack specialization: Divine-type skills deal 2× damage to all non-Divine pets, ignoring normal type matchups.
Defensive cycle: Divine types follow a cycle against each other:
- Divine Fire beats Divine Grass
- Divine Grass beats Divine Water
- Divine Water beats Divine Fire
Mutual Super-Effective Matchups
Some types deal double damage to each other.
Light vs Ghost: Both deal 2× damage to each other.
Psychic vs Demon: Both deal 2× damage to each other.
Dragon Mirror Match
Dragon-type skills also deal 2× damage against Dragon-type pets.
Practical Memory Tips
To make the type system easier to remember, use these core rules:
Natural three-cycle
- Fire beats Grass / Ice / Bug / Mechanical
- Water beats Fire / Ground / Rock
- Grass beats Water / Ground / Rock
What Dragon fears
Dragon is tanky and resists Water, Fire, Grass, Electric, and Flying, but it is weak to Ice, Dragon, and Psychic.
Mechanical type traits
Mechanical is a defensive master. It is only weak to Fire, Fighting, and Ground, but resists most attacks, including Dragon-type attacks.
Normal type weakness
Normal has no offensive advantage against any type, but it is only weak to Fighting and is completely immune to Ghost-type attacks.
Team-Building Advice
When building a team, make sure your types are diverse. In particular, try to cover core offensive types such as:
- Fire
- Water
- Grass
- Ice
- Dragon
This allows you to switch into a counter spirit when facing different enemies, making battles much easier.